using Godot;
using System;

public partial class Main : Node2D
{
    private Player _player;
    public override void _Ready()
	{
		
		_player = this.GetNode<Player>("%Player");
		_player.Initialize();
		//_player._Ready();
		
	}

    public override void _Process(double delta)
	{
		//var Game = GetNode<Game>("/root/Game");
		_player.Update(delta);
		
		
	}
}
